具体方法:在/common/edicts/00_edicts.txt最后(请先备份文件)增加以下内容(0.25即25%,可随意替换,负号不要动):country_edict = {name = "Manifest Destiny"modifier = {tile_resource_food_mult = 0.25tile_resource_minerals_mult = 0.25tile_resource_energy_mult = 0.25tile_resource_physics_research_mult = 0.25tile_resource_society_research_mult = 0.25tile_resource_engineering_research_mult = 0.25navy_size_mult = 0.25ship_upkeep_mult = -0.25ship_fire_rate_mult = 0.25army_upkeep_mult = -0.25army_damage_mult = 0.25army_health = 0.25garrison_health = 0.25pop_happiness = 1.0pop_ethic_shift = -0.25leader_age = 100pop_environment_tolerance = 0.25pop_migration_time = -0.25pop_resettlement_cost_mult = -0.25pop_growth_req_mult = -0.25species_leader_exp_gain = 0.25leader_skill_levels = 2}influence_cost = 0potential = {is_ai = no}allow = {}ai_weight = {weight = 0}}进入游戏后,点击左上角国徽进入Government(政府)界面,选择policy(政策)选项卡,下半部分Edict(法令)选择框拉到最底下,勾选edict_manifest_destiny即可生效。本法令不会消耗Influence(影响力)下面是具体修改的对照翻译:tile_resource_food_mult = 0.25 ——行星方格食物产出+25%tile_resource_minerals_mult = 0.25 ——行星方格矿物产出+25%tile_resource_energy_mult = 0.25 ——行星方格能源产出+25%tile_resource_physics_research_mult = 0.25 ——行星方格物理学产出+25%tile_resource_society_research_mult = 0.25 ——行星方格社会学产出+25%tile_resource_engineering_research_mult = 0.25 ——行星方格工程学产出+25%navy_size_mult = 0.25 ——舰队上限+25%ship_upkeep_mult = -0.25 ——舰队维护费-25%ship_fire_rate_mult = 0.25 ——舰队开火速率+25%army_upkeep_mult = -0.25 ——陆军维护费-25%army_damage_mult = 0.25——陆军伤害+25%army_health = 0.25 ——陆军健康度+25%garrison_health = 0.25 ——行星守备队健康度+25%pop_happiness = 1.0 ——人口满意度+100%pop_ethic_shift = -0.25 ——人口变异-25%leader_age = 100 ——领袖生存年限+100年pop_environment_tolerance = 0.25 ——人口环境适应度+25%pop_migration_time = -0.25 ——人口移民时间-25%pop_resettlement_cost_mult = -0.25 ——人口重定居花费-25%pop_growth_req_mult = -0.25 ——人口增长需求-25%species_leader_exp_gain = 0.25 ——领袖经验获取速度+25%leader_skill_levels = 2 ——领袖能力+2更多相关内容可以搜索:【群星stellaris k73】